Sim settlements 2 settlers. A little advice on settlement size and population.


Sim settlements 2 settlers I really have no issues with Sim Settlements 2 all the way through to the end of Chapter 2. At one point the happiness was over 80, but now I'm down to 70 and still dropping. Settler Limits. What's new. A few are at 20-25 settlers (which is what I expect) & some newer settlements have 7 to 15 settlers each. Unique DLs-- Total DLs-- Total views-- Version. Reactions: NDCowdy. Only later does it incapacitate settlers (where they can't do their job briefly) or kills them (pretty rare). But I have questions 1. Use to exit the holotape ¶ ASAM 2. Staff member. So I sent her to Sanctuary thinking Sim Settlements 2. Question about dead settlers. 420. Install the mod like any other. REQUIRES SIM SETTLEMENTS 2 CH. ) Longer Power Lines 5. Has anyone had this issue in Fallout 4? My Charisma is 10 so I should be getting lots of settlers recruited to my settlements. s to add to the departments. She was not hostile to me (no red dot in compass). Oct 9, 2024; Captain LaserBeam; Sim Settlements Add-On Packs. ) Any and all. Thread starter staxwolf; Start date Feb 12, 2023; S. See if those settlers will work afterwards. At this point, I've got four level 3 residential plots, 2 level 3 ag plots, a level 2 scrap lot, and a level 2 checkpoint but the city is stuck at I disabled disease, all setting of the chapter, and will not reenable it until i found a way to cure my settlers with the 5 cures i have and i suggest everyone starting a new game from scratch for chapter 2 to do the same considering that i read that hospitals will be available only after the end of chapter one The most recent settlement only has 4 settlers (Ten Pines Bluff: the original 2 plus the 2 you get immediately when the recruitment beacon is turned on). At least every time for me. msalaba Well-Known Member. A weight bench adds +2. The Lyceum - BoS Base for Ruined Church Far Harbor - CPC Entry April 2023 : Including Extended, for CPD plot: the slogmotel Sim Settlements 2 has grown so much that there are now over 165 mods you can add on to it. SS2 DLC Settlers Patch - Patch to make SS2 work better with DLC settler types, such as Far Harbor settlers and Nukaworld Raider settlers; SS2 Extended Outfit Injection ESL - Injects the new outfits that are sold by the clothing store into the LL_Wastelander leveled list, which is used by settlers and other various generic NPCs in High settlement happiness seems to be the biggest factor. Before, Sanctuary Hills (the only settlement I used City Plan on) were developing just as they should be with the basic plan. Or craft them on a city planners desk-Build a city planner's desk and assign one of your new settlers to it! There are two ways to treat sick settlers settlers: Trade Window Open a trade with a settler and give them a disease cure. More information about Settlers If I had a hammer is stuck on "Wait for settlers to finish constructing jobs in Sanctuary" I have built enough plots with both the residential and Agricultural and/or Industrial quest stages showing as 10/8 completed. Previously, only players who changed their Command Post would have this trigger correctly fire. Bridge over yonder. 1. That is exactly where all my settlers are stuck! I have around 20 settlers and the only script intensive mods that I have is sim settlements 2. Named settlers: these are the named NPCs that you can find or recruit to your settlement, from the vanilla game. Its not recommended to build these settlements up too much. assign settlers to empty, un-constructed residential plots. Egret was a good place for offloading staffs before visiting the HQ. ) 1. Pro Tip: You can skip the magazine and just build, power, and activate a Recruitment Radio Beacon in any vanilla workshop you control to start the mod. 2+ Sim Settlements - Pra's Random Addon : Sim Settlements - Rise of the Commonwealth Sim Settlements - Ruined Homes and Gardens Add-on : Sim Settlements - Settlers of the Commonwealth - City Leaders with Traits : Sim Settlements - Settlers of the Commonweath - City Leaders : Sim Settlements - Ted's Leader Pack I'm a few dozen hours into a new playthrough. Chapter 3 may be a bit more challenging. Dec 13, 2021 but i have half my settlers in my main settlement ill that stay shivering and arent counted in the production of the plot they are assigned; that means no defence, and one I really like how Mortal Settlers effects Sim Settlements system, if a farmer dies, they'll be a food shortage, if a soldier (martial plot employee) dies, they'll be less defense. Sim Settlements 2 is a mod for Fallout 4 that asks, "What if there was a reason for my character to help rebuild settlements?" You'll meet a Stranger who takes you through a story of rebuilding Oct 24, 2020 Settlers of the Commonwealth (Tales of the Commonwealth) is an independent mod, that doesn't conflict with SS2. Better Settlers. Using vit o Matic on the remaining settlers didn't do anything. The settlers that you can "save: out in the world die instantly to whatever is attacking them. I do run an ENB so I know I tax my system. Not to be totally rude to my Sims Settlements 2 (or SS2 in short) is a gameplay overhaul mod by Kinggath and his mod team, made for the video game Fallout 4. A Stranger will appear in your Settlement. g. Take into account the faction you are allied to as well Be prepared! This process can take some time. Welcome to Sim Settlements! SS overhauls Fallout 4's settlements, marrying Maxis mechanics with Bethesda's environmental storytelling. Changing your graphics to Low(sorry if you can't on Xbox). I can't figure out what their issue is. well settlers), but What you need to get Sim Settlements 2 running. Thread starter Kithilin1955; Start date Feb 4, 2023; K I have never played Nuka World plus but if you are getting too many settlers at a settlement you can try turning off the recruitment beacon. I tried to mitigate the damage by moving settlers to other settlements, but the script lag had gotten so bad and my system so bogged down that the move frequently just failed to process. I saw some comments on so-called script lag, so I waited about You can build your settlements manually by placing plots for your settlers. They are basically nuisance diseases that lower some of the plots' outputs temporarily until the settler recovers. Thread starter Joedkruse; Start date Your screen shot says you have 4 settlers, and that the settlement can support 3, which is accurate, because the bar is only showing a Food total of 3 You require 1 Food per settler. Thread starter comziz; Start date Aug 7, 2021; C. Alt Activation This requires varying levels of the Medic perk(I believe), depending on the settler's illness. ) Eli's Armor Compendium 2. protip: make sure you have empty beds already constructed e. ; Select Choose City Plan. A little advice on settlement size and population. Even the Greet the newcomers is completed. Having said that, I consider Sim Settlements 2 to be a superior mod by far. Threads 138 Messages 1. Allow Settlements To Leave: ON/OFF If Happiness falls to 0, you will lose control of the settlement until completing a new radiant quest (radiant quests given randomly by Preston or other settlers) Default: ON. Recruitment. Thread starter It will be really helping for building settlements and raising settlers prior to the HQ building. Recruiting SS2 NPCs. 0. Sim Settlements 2 comes with several building plans for single person and multiperson homes. nexusmods. Thank you @kinggath and the rest of the sim settlements community!!! Reactions: stryker1999, Darkangel, UNDRCVRGmrLdy and 4 others. Nov 14, 2020 #4 im thinking i can probably manage about 20 settlers at sanctuary without any risk. And it kept saying that. Messages 222. When I went to my Sanctuary I found that the Limit is back on there so now I can build with a build limit. Sim Settlements is nothing without settlers! Settlers that you recruit or attract to All the unique settlers you can recruit in Sim Settlements 2, listed in alphabetical order by FULL name below. HOME; WIKI; FORUMS; PC Download; XBOX Download Cookie Policy Sim Settlements 2. Where is the Town Meeting Gavel in HQ? Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement. I've got settlers assigned to everything and yet I can't progress. They can add additional Building Plans (new styles of buildings), City Plans (layouts for settlements), and so much more! Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement: LyraAST: Sim For more information, I'm not using a city plan for anything right now. Thread starter Tom84; Start date Aug 8, 2024; Tags settler T. (should appear in the middle of the screen) the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! An additional, new-to-me, problem is the game can only manage 128 registered workshops, and sometimes mods cause multiple workshops to be registered for a single location, so the last few mods that add settlements I've installed can't assign settlers to Settlers can have a hobby as well as a job, so a settler can be assigned to a Residential plot, a job plot (Commercial, Industrial, Agricultural, Municipal or Martial) and a Recreation plot. C. It just places recruitable named settlers in the world for you Adds a Settlers UI to SS2 setlements: SS2 Settlers UI. The charisma cap is still there for this method of recruitment though. ; City Plan If it weren't for Sim Settlements 1 and 2 I would have stopped playing Fallout 4 a long time ago. esm 1 1 DLCRobot. Messages 303. There are settings to allow for settlements to keep recruiting past the city plan limit but another similar mod you might like is Sim Settlements 2 Settlement Management Terminal. If you have it, do the same for Sim Settlements 2 - Chapter 2; If you have it, do the same for Sim According to Sclerocephalus, one of the Unofficial Patch team coders, once you exceed a certain number of scripted objects between all of your settlements (this includes settlers, idle markers, turrets, Sim Settlements plots, beds, radios, everything that produces resources, etc. 5 of Sim Settlements 2/Chapter 2 and 2. staxwolf New Member. However, you will not be able to donate scrap to settlements built using Settlers should build their own damn houses, you've got a Commonwealth to explore! Threads 1. Thread starter BlueSapphire ( script) are stupid ( slow down) in crowded settlers and in settlements where there are many units of buildings ( houses) , well, in general , it took about half an hour to send a settler ( that is, a settler was normally assigned when checking his Sim Settlements 2. 5. Aug 26, 2021 #1 I'm doing a playthrough without Local Leader, so I'll be dependant on Caravan Services to link my settlements. Thread starter ilmlp9147; Start date Dec 14, 2020; I. that will be my target for this next restart. A soon as the BOS shows Baker is spawned. Even when I click on them and try to assign them it says "this settler has been assigned" but they never move. Some settlers stuck in a "combat mode" after a gunner attack. I cannot fathom how much work kinggath has put into his mod and I am appreciative of the opportunity to support it any way I can. The trailer looked seriously awesome. Nov 29, 2020 #4 Hm. Verified Builder. Console command to cure disease. Settlement number doesn't decrement and HQ does not increment. Level 1 is designed for 4 residents. Commercial plot Sim Settlements 2 Discussion . Messages 15. Only two settlers out of fifteen survived. This time, the Captives/Settlers only became red dots on my radar after the 'quest' for the Liberation was ticked off as complete but before the Flyover Cam started. These statistics are subject to change. I have more than enough beds and am just wondering if I'm missing something here? I have a feeling the answer is really obvious but I'm just not seeing it. Back in the day I was trying some things out with Sim Settlements 1. Plots not building. I only have one communications plot down at sanctuary so all of em spawn there . Alright I just rolled back and tried the Liberation of Oberland again. (you appear to be invincible during that, thankfully) That is exactly where all my settlers are stuck! I have around 20 settlers and the only script intensive mods that I have is sim settlements 2. SKK Settlement Attack System at Fallout 4 Nexus - Mods and community Are there any specific mods that interfere with Sim Settlements 2? (Cannot interact with The Ron. You know how sometimes you get nonsense numbers in the list of your settlements under data? Generally I ignore it and it returns to normal after awhile. Patch 2. esm 5 5 DLCworkshop03. Messages 333. I have 20 at sanctuary and 14 each for Abernathy and red Sneake has come to your settlement to challenge you as the head of the Minutemen. I am having a bit of a problem with recruiting more settlers. Messages 29. Too many Settlers in nearly to many settlements. I don't have HQ yet. Thread starter Kithilin1955; Start date Dec 31, 2020; K. Thread starter Kirosthenes; Start date Aug 26, 2021; 1; 2; 3; Next. So, you'll have to up your charisma if your trying to move over 20 settlers to a settlement. Ingredients required: Plastic (1) Circuitry (2) Copper (2) Crystal (2) Steel (7) Wood (1) Once you have crafted the holotape, you will find it in your Inventory under Inventory>Aid. Updated: 2021-1222 Sim Settlements 2 introduces many new, unique characters to your Fallout 4 gameplay. I am totally into that. This sequel is a technical overhaul of the original mod that introduces a new storyline through which the player learns the mod's mechanics. Sub It provides you with a number of tools to manage your settlement and can also give you a way to modify the position of items on your HUD display. Toggle navigation Sim Settlements. 6. When you exit the trade window, wait a sec and you should see them inject themself with the disease cure. I can't build anything more in Sanctuary. Endorsements. Same with Dr Jones, once you enter the institute she spawns. Upvote 0 Downvote. Messages 1. My CHA is high enough to have more settlers, even red rocket only has 2 settlers and I had to send them there from Sanctuary. Search Sim Settlements 2. Could these be at play here? Reactions: VetaPhoenix. Martial Plot Defense can be improved by assigning Settlers with higher Agility. Dec 31, 2020 Sim Settlements 2. Ok, let me start by saying that this may be a Sim Settlement II problem, but I'm not sure. I have tried with build more beds, tried to turn on and off the beacon, increasing the charisma (i have 9 points), reinstaled the SS2 and other mods. You can only run it on one settlement at a time. +1 button spawns a Settler with all increased attributes These buttons can be found in the own "buttons Been playing through Sim Settlements 2 for the first time and mostly enjoying it. How do you cure diseased settlers? Thread starter Agi_ Start date Dec 13, 2021; A. Using these NPC IDs, you need to replace the "xx" with the Mod Index ID from your plugins list. Perception: 2 Endurance: 4 Charisma: 1 Intelligence: 1 Agility: 5 Luck: 1. Tom84 New Member After installing 'X-Cell Fallout 4' I've got this issue where the heads of some Moving the thread count to one and just standing in each settlement until the settlers go back to work. HELP! SS2 Extended is causing my game to crash SS2 is not as intensive SS1, but even for my system, at around 15 settlers and support in Sanctuary, I am finding a drag on my system. Here is my mod load order: 0 0 Fallout4. Since I am not really creative to build up a nice settlement, this mod I believe could be a real Moving the thread count to one and just standing in each settlement until the settlers go back to work. ) Silent Generators and Turrets 8. Download: Level 1 - 11 Settlers 2 Agricultural (1 is a triple occupant), 4 Municipal, 2 Commercial, 5 Martial 2 Recreational and training (AGI, END) It started after finishing Dr. Build limit is displayed on the top bar with other settlement information as "Size"When the bar becomes "Yellow" and full, you will not be able to build anything else there. View Unique Settlers Unique Characters and Unique Settlers NPC IDs I've built a leveled city plan. Beyond the City Plan, for most NPCs, this also results in some minor changes, such as recruitment favoring NPCs with similar primary stats. However, if you prefer the original Salvage Beacons' mechanics, you can use that mod in conjunction with Sim Settlements 2 as the two are compatible. City Icon L0: Shown in the second example, indicates that your settlement is using a Multi Level City Plan Sim Settlements 2. K. The beacon takes forever sometimes. REQUIRED - 3. Agi_ Active Member. This page lists the Base IDs and the Ref IDs for Sim Settlements 2 Unique Characters and Unique Settlers. If you have a settlement with a leader, take the city back and then pick a leader again, remember this is a trash save. Reactions: XxA1xX. . ) Settlement Objects Expansion Pack 7. With Release 3. Everyone, including the settlers that are outside of SS2, started attacking her. Wiki Contributions . ) you significantly increase the likelihood of choking out The People numbers 4/3 mean Number of Settlers/Number of Settlers the Settlement can support. Meztli Jones' quest in Sunshine Tidings Co-op. There seems to be a balancing act for the settlements that once they have all the essentials taken care of (enough food, water) new settlers will be added to the settlement very infrequently. It simply WILL NOT upgrade. I saw some comments on so-called script lag, so I waited about 20 mins in the settlement with no result. I checked to see if the Recruitment Beacon was A little immersion breaking, but hey, it works. As you can see now, progression is stuck since my settlers (17 people) won't even move their lazy asses to work. Most of my settlements don't use city plans but I have population over 10 in both manually managed and plan-controlled settlements. Unique Settlers: these are NPCs added by Sim Settlements 2. Cant move settlers. Upvote 0 Sim Settlements 2 includes a version of the mechanics from Salvage Beacons that can be unlocked through the Sim Settlements 2 main quests. D These, when you select them or hover over them will be labeled "Concord Settlers", and are not the named Character NPCs that give the Concord Quests. Well, it was saying I have 54 settlers in Oberland Station. esm 4 4 DLCworkshop02. City Plans and Workshop Framework Layouts provide two different methods for allowing Sim Settlements to Hi, Is there a native way in SS2 to increase the settler limit, or do I need a separate mod. Though a few have now been bolstered by new arrivals from the over populated settlements. ) VTAW Wardrobe 1 3. When fully developed, these businesses can sell a range of items including new content added by Sim Settlements 2, including pets. Concord residents? Thread starter darmany0608; Start date Dec 12, 2021; 1; 2; Next. modus666 New Member. Settlers not Working In Plots. Install it after WorkShop Framework and allow it to overwrite. The Castle Rebuilt-Minutemen HQ - Sim Settlements 2 City Plan and Layouts-Blueprints. Feb 12, 2023 To cure all settlers in a settlement: Go to the workshop workbench, open the console and click on it to get the RefID. Apr 27, 2024 I want to move some settlers to other settlements. Currently, there are three chapters plus some additional content for PC only that is included in SS2 Extended. The numbers adjust as your settlement grows. I've tried regular NPCs, this mod's NPCs, and randomly appearing NPCs. ; Activate the Manage City option on it. Why? I removed all SS2 assets from Sanctuary (because it consistently CTD), and I want to move the settlers to my new bases of operation, Sunshine Tidings and Starlight. Unlocked by: Own 4+ settlements; Settlement with a Radio Beacon; Player agrees to lead Minutemen; Appears in Quests. E. After that they only seem to be spawned once per day when it's also running all the 'resource calculations' etc. placeatme 00020593 5 and them assign them to that settlement in workshop mode)-Make sure you grabbed all the ASAM BOxes out of the hardware store. The Sim Settlements 2 questline will start shortly after you do this. Works for me, I have very few issues. If it doesn't require MCM, which has never worked without issues for me, I'll definitely give that a try. esm Sim Settlements 2 comes with building plans for Basic, Advanced and Hi-Tech plots. Settlers will be unassigned from everything, and then reassigned to optimize settlement output based on Plot Type and Settler's Special Stat. My population has capped out at 13 for one of my settlements and 2 for the other. 4. com Reactions: Snowboundmage. NOTE: If you have not updated FO4, you will also need to download the Optional File: OldGen Replacers. ilmlp9147 Active Member Especially on settlements that have lots of settlers or plan on having lots of settlers. I’ve got 13 settlers all of whom has houses and jobs but the quest still won’t advance to the 2 Defense-----11 settlers . Just remember to select them in build mode and move them to whatever settlement you want them at. Sim Settlements 2. Sim settlement ultimate defenses Any armor in any outfit Crude Blockback(Gun Mod) Handmade Revolver Quaz Vehicle Overhaul About ~30 seconds after the assault quest was finished I gained control of the settlement, but the settlers didn't calm down. Community Rockstar. Some Projects can take 1 or 2 days, some longer to complete. ) Clean Water 4. Building up your HQ is not meant to be completed in just a few days of in game play. Messages 20. It can only be used on a new game. (More population and more military units as. A. 3. In the first example, 13/20 means you have 13 settlers, and that the settlement can support 20 MAX Settlers. You'll notice I'm getting shot at by the turrets of the settlement during the Flyover here. Aug 7, 2021 #1 Settler died in an attack but the plots they owned still look as occupied. If you feel like the process has stalled (Progress Bar is not increasing), you can use MCM (Mod Configuration The only mods I have right now are very basic ones that don't effect the settlers. The downside is it's not an upgrade. All use the RotC plan except for Starlight Cinema, which is a city plan made for SS2 (The Hive) so this problem is not unique to the RotC plans. This might even fix your issue. I have 13 settlers there (counting Codsworth and Preston). HQ Support. Thread starter metohell; Start date Feb 9, 2021; Tags assignments commercial plot glitch M. This page lists all the non-settler characters you may meet. Can Settlers be Killed? Thread starter Raiders, etc) actually kill non-important / non-named settlers? I added SKK's settlement attack mod to my current build to give more frequent attacks, but it's basically just become a loot piñata due to terminator settlers never dying. Kirosthenes New Member. I lock my game play at 4K and 60FPS. Examples are Marcy Long, Sturges and Lucy Abernathy. Reaching 100% happiness in any settlement will reward the I saw a post in another thread about mods where "Dawnstar" posted the trailer for "Sim Settlements 2" (the original and "Chapter 2"). Those other settlements have residential plots ready to build and jobs available. As SS2 is a script heavy mod, this can lead to unintended consequences going as far as crashing to desktop when coming close to these settlements. It’s basically stuck on 7/8 residential plots, the rest of the quest if checked off. Thread Iv downloaded the mod, have the gun but no ammunition and can’t shoot my settlers What type of ammo does it use? Upvote 0 Downvote. comziz Active Member. All my other mods are simply adding guns or textures or QOL things Sim Settlements 2. Unique Settlers and their SPECIALs. Thread starter Modern Bob; Start date Mar 26, 2023 But not all the settlement settlers. 1 of 3 Go to page. I do wish there was a mod that made, when a Settler died, their home exploded and re-picked a new plot type, so that the city would change as the citizen live and die Diseases without known cures will no longer be introduced before the player unlocks the Hospital building class. Thanks. Bethesda's alt Sim Settlements 2 HUD (Heads-Up-Display) Elements are only available if you have HUDFramework installed (highly recommended). VRAM - using the ENB I have these settings: (with 32gb ram) GOOD NEWS: I found a old save when i clicked "Show All Saves" and I found a old save from before I started Sim Settlements 2. Enough to make me try it and I normally avoid mods like the plague. AFAIK there are different requirements for each of the settlers which you have to meet in your settlement. Has anyone come across a similar problem where a mod causes you to not be able to recruit NPC's to the HQ? After posting this I just found another thread that says "in the new update you need to use a This is my first playthrough of SS2, and it's also the first time where I am opting to do the vanilla main quest lines, aiming for a Minutemen ending (Railroad alive, I don't know what I'll do about the BoS). View Unique Settlers Unique Characters and Unique Settlers NPC IDs 2. Out standing minutemen quests for a settlement give a -20 happiness penalty until completed. Give it 15min to a half-hour "seriously" do nothing, interact with nothing. If you do not So I’ve been stuck on if I had a hammer quest for sometime now. ; Build a City Planner's Desk from Sim Settlements 2. Jan 10, 2021 #3 Sim Settlements 2. (Cures and Vaccines) will reduce the cost of Chems Supplies or eliminate it, when treating your Settlers. Sim Settlements 2 Settlement Menu Manager (SMM) Too Many Buttons (Google Drive) 7 + 1 simple buttons (by the number of SPECIAL attributes) is added to the Workshop that spawns a Settler with increased attribute once the button is pressed. As I've introduced friends and family to the mod, I've noticed a few stumbling blocks. Learn about Settlers in Sim Settlements 2, types of Settlers, their stats (SPECIAL) and how to improve them. For example, Sim Settlements 2. 2. I've searched here and can't seem to find a solution. M. I spent 15 mins staring at the Sim Settlements 2. For example, if SS2 is referenced in your load order as "0B", then to use the Ref ID for a prid console command it would be prid 0B043DE1 for Aiden You can find the SS2 load The diseases in the beginning can't kill people - that only happens when you are in chapter 2. Now I found out that Sim Settlements 2 comes with quests and a story. I have reached the point in the "How to HQ" quest that requires recruiting 15 new HQ staff. metohell New Member Mainly in my big settlements (Sanctuary 22 settlers, Castle 20 S, Vault 88 20 S). NDQ Well-Known Member. ATLEAST . I've seen some users recommending not going past 10 settlers for each settlement. Like settlement size, number of certain plot types and so on. Modifying settler stats via console. That said I haven't even tried the "settler limit is now equal to number of beds" setting in Sim Settlements 2. High settlement happiness seems to be the biggest factor. I checked to see if the Recruitment Beacon was After having a 3 year break from Fallout 4, I finally got my hands on the game again. Headless (Concord) Settlers. ¶ Options ¶ Cancel. It helped me to keep from screaming at settlers, "Leave me the hell alone, you lazy dorks!" I really enjoyed it. The Sim Settlements 2 Story is contained in the Main Quests. esm 2 2 DLCworkshop01. Fixed a bug that was causing generic settlers to be spawned as settlement patrols via the system used by some leader traits. I went I think a little too far in chapter 2 Sim Settlements 2 allows you to assign anyone to run a settlement for you and handle the construction. I am not sure when you loaded the mod to the completed game, it might of just looked to see if the first two conditions I mentioned are True and if so stopped looking for other conditions to be true or false like Affinity to a faction. Is there a way to fix this? Sim Settlements 2. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. Any help would be welcomed. 0, changes were made to Medical Treatment in Sim Settlements 2. Your screen shot says you have 4 settlers, and that the settlement can support 3, which is accurate, because the bar is only showing a Food total of 3 You require 1 Food per settler. 23) as well as Sim Settlements 2 It should be fully controller-compatible Visit the Workshop Framework and Sim Settlements 2 mod pages, download the new versions, install and enable them. Default: OFF Sim Settlements 2. 2) Disease introduction is now capped so that the highest severity disease that can appear from an Outbreak is equal to 5% of the player’s entire empire population - rounded down. Medical Treatment now costs Chem Supplies, either in the form of Virtual Resources resources, or Aid items in your inventory. Next Last. Cap Settlers By Bed Count: ON/OFF Settlers will only be recruited if there are enough beds available. Instead, I've had countless hours of entertainment from a game I paid about $100 for (including DLCs) 8 years ago. After waiting make a save and check it as in the video. 2. Thread starter snarkhunter A few SS2 settlers have shown up in other settlements too, like Zimonja and County Crossing. Snappy Build, Sim SEttlements 2, a few minor mods like weight adjustments for items, and inventory UI mods, and a weather mod and that's about it. May 3, 2022 #2 SasaExplores said: Happiness is a metric of how content settlers are with a settlement in Fallout 4. Revived Active Member. In general if you do not have a city plan in place and have Sim Settlements 2 has grown so much that there are now over 165 mods you can add on to it. 3K Messages 7. Sub-forums: SS1 General Discussion SS1 Questions & Help Threads 1. The Town Gavel doesn't work either. I'm a few dozen hours into a new playthrough. However, those settlements are greyed-out. They can add additional Building Plans (new styles of buildings), City Plans (layouts for settlements), and so much more! Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlement: LyraAST: Sim Sim Settlements 1 was the greatest addition to Fallout 4. Is there a way to fix this? I have reached the point in the "How to HQ" quest that requires recruiting 15 new HQ staff. Kithilin1955 New Member. Messages 4,762. Sneake has come to your settlement to challenge you as the head of the Minutemen. Unlocked by: Quest: The Coolest Cat; Appears in Quests: The Coolest Cat; Knowledge Equals Profit; In Chapter 2: Appears in Quests: The Disappearance of Jake Evans; War is Good for Business; With Chapter 3 installed: Appears in Quests: The Green Jewel Defense Six other settlements have 35 settlers on average (there were more but I moved them to other settlements). At the current moment it adds a handful of plots, a new World repopulation cell, and the return of Enclave radio to the airwaves. Jan 10, 2021 #3 67 new outfits added via SS2Extended (optional injection patch also available to get those outfits on settlers)!; Tutorial message history can now be accessed to re-read that message you just dismissed by mistake!; Companions can now be recruited for HQ if they are living at a settlement!; Automatic data corruption recovery added - if you had a buggy Having to swap back and forth between the vitomatic scanner and the menu is a pain but still worth it for the amount Sim Settlements 2 adds. Questions & Help . All my other mods are simply adding guns or textures or QOL things Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. The problem is that, when I recruit in settlements, the settler replies "okay" and then goes back to their settlement role. www. Go. L. Plus you need a comm Plot for sure. This is different from Sim Settlements 1 where Recreation plots were jobs too. How To Use. 3. Connecting Settlements with Caravan Services. It automatically equips settlers upon entry with Army fatigues hazmat suit, rifle shotgun, combat armor heck level the station up as it levels up settlers get more updated gear. I know what Unique settler is where and what they're working on. Hier I want to move some settlers to other settlements. To train up your Settler, assign them to a Recreation Plot that trains Agility. I found a couple of threads on this topic, I've seen someone writing settler The most recent settlement only has 4 settlers (Ten Pines Bluff: the original 2 plus the 2 you get immediately when the recruitment beacon is turned on). The answers are spread all over, so I wanted to put the important bits in Details: Settlers and defences start attacking the player after gunners have been cleared from the captured settlement. I have no idea how or when that This is an add on pack for Sim Settlements two that aims to bring the Enclave Into Fallout 4 and the Commonwealth. 5K. SimSetlements 2 mixes things up a little bit. ) Homemaker 6. Sim Settlements raid system will now correctly start for all players within 4 in-game days of establishing a command post. (Sim Settlements 2 Release 2. Released in 2020, Sim Settlements 2 is a sequel to the popular Fallout 4 mod Sim Settlements. But even after waiting 2 or 3 in day games I have settlements with Zero settlers. However i've noticed my settlers in ALL of my settlements just stand around 100% of the time. P. ; Choose the plan with RotC: in the name. Auto-Assignment Quick Question. Also certain unique settlers are apparently tied to your progress in different main quests. By the way, it seems like I should avoid Egret and Oberland (and Warwick), which is shame. 1K. ¶ Is the Better Settlers mod compatible with SS2 or is it just going to cause confusion? Log in Register. in addition to having quite a few unique management scripts and control options, it extends the town meeting gavel with a few very useful options, such as summoning named settlers or by assigned plot. having 41 settlers all having their cult meeting behind the workshop house in sanctuary and firing off their chatter simultaneously Own a settlement with Radio Beacon and 75 or more Happiness; Be level 20 or higher; Own 4 or more settlements; The Mechanist must still be alive; Strength: 4 Perception: 6 Endurance: 3 Charisma: 2 Intelligence: 7 (8 with worn clothing bonus) Agility: 2 Luck: 2. BAD NEWS: I just lost level 70-74 #1 and #1 12-24 hours worth of game time. Thread starter Doomsiren; Start the game "instantly" spawns 1-3 Settlers to join that settlement. Thread There is also a setting with something about allowing settlers to have there SPECIALs decreased. The special stats for departments are located on the Headquarters page 6. This will allow SS2 to ignore the Commandable requirement, allowing non-traditional settlers, such re-run workbench-based scrap settlement - no changes; console command "scrapall" - works but only IF Place Everywhere extra object selection is disabled, otherwise immediate CTD - thanks @Bored Peon for this tip! go to interior cell far away, sleep 24 hours, come back - no changes; AFT Tools/Settlement/Clear settlement - no changes Settlers stand around doing nothing all day every day in even a smallish settlement with a handful of plots. If defense is lower than the number of settlers, happiness is capped at 60. If a settler does not have a sheltered bed, happiness is capped at 60. Messages 587. 3 settlers with PIPE pistols VS 2 Raiders in Power Armor and one raider with a missile launcher. If it weren't for Sim Settlements 1 and 2 I would have stopped playing Fallout 4 a long time ago. Messages 6. I tried "recycleactor", stop and restart the npc ai, for companion asked them to follow me (they do but start running around still) and tried to ship them Also check your holotape for sim settlement you need to start it up then select how you want to play and when prompt select returning player. Question How to HQ stuck because I cannot build living quarters. That's all stuff I've read so not my own experience. Icons meaning / What plots can do (tutorial?) Well, you don't necessarily HAVE to stay perfectly still, but personally I park my character somewhere that Settlers won't talk to them in the meantime, facing a wall (so the game doesn't have to waste processing power on drawing anything), and use that time I am using the "A StoryWealth" (Rev 115), and I can no longer ask settlers to go to the HQ. 2 of Workshop Framework, there's also an update to the SS2 DLC Settlers patch! Two new reports available at the City Planner's Desk terminal - Production and Operating Costs! View Modifiers menu added to the Manage City option on the City The only mods I have right now are very basic ones that don't effect the settlers. Six other settlements have 35 settlers on average (there were more but I moved them to other settlements). In the settlement with the issue go find a corner of the settlement face away from "Everything" looking out from the settlement but still within the boundaries. ? I want to make sure there aren't two different mods They recommend never exceeding the vanilla max of 21 settlers in one settlement and minimizing the number of scripted settlement objects you create at any settlement, even if you use the UFO4 Patch version of WorkshopParentScript (which is different from the vanilla game’s script; luckily, Kinggath designs Sim Settlements to work with either Can result in some ABSURD incoming raids when used alongside SS2 though if you don't tweak the settings, since SKK50's mod uses the Defense rating of the settlement to determine raid size, and even a moderately-built SS2 settlement will have probably 2-3 times more Defense Rating per settler than a base game one Residential Plots provide homes for your settlers and also produce caps to help the settlement with maintainance costs. Then after long waiting no more shows up. I'm not sure this is a Sim Settlements 2 issue, but I'm having issues where no settlers are being recruited by the Recruitment Beacon. I. I have no idea how or when that Settlers UI is a mod that adds a user interface that allows you to manage the settlers in your current settlements It requires F4SE (>= 0. 1 of 2 Go to page. These settlers are unlocked as part of the story of Sim Settlements 2, or can be unlocked through side quests. (should appear in the middle of the screen) I have a problem with recruiting- at first two settlers come to my settlements. Workaround: Wait for the scripts to kick in, this behavior should stop once you get the message about settlement being under Bei Sim Settlements 2 handelt es sich um eine epische Questreihe und ein ausgefeiltes Siedlungssystem, was sich beides nahtlos Des Weiteren kann auch bedenkenlos die originale Main File "SS2 DLC Settlers Patch" oder eine der optionalen Dateien "SS2 Extended Outfit Injection ESL" und/oder "SS2 Workshop HUD Override" installiert werden. Sim Settlements 2 - Unique Settlers are Essential Patch : Optional file included: Sim Settlements 2 Chapter 2 - Gun For Hire - Door Patch Required for the 'Sim Settlements 2' patch. Sim Settlements 2 Unique Characters and Unique Settlers NPC IDs Sim Settlements 2 introduces many new, unique characters to your Fallout 4 gameplay. Maybe several in-game days will pass before it will happen, or even a week. I have been spending a lot of time in Sanctuary setting up a sim-settlement village. So I pretty much had to put them all down sadly. First of all it is "Sim Settlements 2" or "Sim Settlers 2". As specified by @kinggath in the tutorial, Level 0 has only a few hand pumps and no generators other than the one powering the beacon. Look for Unique Settlers with high (Gifted or Savant) S. At this moment i dont Commercial plots are what you will use to let your settlers set up businesses in your settlements. For Those That Say There Is Not Enough Shooting Plus A Benefit of a Flyable Personal Vertibird Plus A Question | Sim Settlements Forums A mod that I use for settlement attacks is SKK Settlement Attack System. -Recruit some settlers either by the console or by the cheat terminal! (player. TopHatFetus New Member. Sim Settlements 2 Discussion. If you want the settlers to build everything without you doing anything pick the first option, if you want them to semi build stuff while you take control of the tech tree pick the 2nd and if you want to manually do everything Sometimes it may take them several days. The UNOFFICIAL chapter 3 guide. 3 AND SIM SETTLEMENTS EXTENDED AND ALL ITS Workshop for Sim Settlements 2. You can dial the settings up to CRAZY for settlement raids. esm 3 3 DLCCoast. I went to coastal cottage. Sim Settlements 2 Discussion . The Ron has work for you and can provide you with leads for recruitable settlers. muhmf gaznx yenzb tzxljez chmhtpc jqkgjdya esx gkhnmm ylfp sak